Friday 30 November 2007

Light House Textured

These are screen shots from Maya of the light house I modeled with textures from filter forge using the cylindrical mapping for the base of the building and planner mapping for the turret and the windows.



Gramophone Textured

These are the textured examples of the gramophone most of the textures are from filter forge with planner mapping exsept for the phone that was done with planner and cylindrical mapping with a gold textureI found on google.



Thursday 29 November 2007

Monster Maya Prints

Both of these are both of the characters going to be used in the project I have given them the nick names Depression and Overbite. Depression will be very small but on the other hand Overbite will be gigantic.

Pen and Paper

Island Concepts

These are a bunch of concepts for the island surrounding in the environment.


paper and marker pen

Crane Concepts

These small drawings are unused concepts for the crane arm to have a Crane attached to it in an intresting way

red concept 1: paper, pen and water colour

silver concept2: paper and marker pen



Wednesday 28 November 2007

StoryBoards part 5


End.....

StoryBoards Part4


right to left top to bottom


StoryBoards Part3


right to left top to bottom

(1)Camera goes down
(2)Conveyor belt moves

(4)Falls in pipe and camera pan's up
(6)Zoom in



StoryBoards Part2


Right to left top to bottom

(1)Bar goes in to the first cog
(6)Camra pan's right and to see picture and then goes up
(7)Disc starts to spin


StoryBoards Part 1



These storyboards are of the
interaction between the characters and the environment in the drinks machine

right to left top to bottom

(1) Bottle drops and slides down the slide
(2)Fly's across and wobbles (frame 5)
(3)A spark lights from the trigger and goes along the fuse
(4)Spark goes in the clock
(5)Sets off clock
(6)Sudden change of view zoom in to the wheel
(7)Little monster poke's his head out and looks behind
(8)Camra pan's around and starts to run
(9)Camra pan's left and see's everything working

Thursday 22 November 2007

Lighthouse Lights

Let there be light, this is just an example of the kind of lights that will be in the lighthouse, I used spot light and chang the colour to yellow to give it a more lighthouse texture and used track editor to rotate them. HARE :)

Wednesday 14 November 2007

The Lighthouse

This is a 3D representaion of the lighthouse I found on google. The only things I have changed are the colours to give it a more lighthouse image, and I have gotten rid of the structure around the top of the light. The use of this object is to hide the chain for the crane arm. For the textures I used a web site called Filter Forge, they have quite a varied range of textures from metal walls to magma.

Thursday 8 November 2007

Gorillaz Feel Good inc



We have been looking to put the contraptions on small islands in the sky I think this is a great example of what we are looking for. I think the modeling, character and object animation is top not to metion the exteiors are amazing in size and depth also the contrast between 2D and 3D is very intresting same as the the song thats top too.

Song: Feel Good inc
guest composer: DE LA SOUL
Created by: Damon Albarn (music) and Jamie Hewlett (graphics)
Origin: UK

Starlight



One of my favourite songs with some of the best textures, animation, character design and just plain originality, The varstness and richness of enviroments for such a small amount of time and how old it is (1997)!!!! this just shows you don't have to have a huge story to become succsessful this video was what made the song starlight a massive hit and sold many copys, very weird and inspiring a real mile stone in short animation.

Animated: Gilles Renaut

Composed: Supermen Lovers

HARE :)

Rube Goldburg Japan Advert



The examples shown here are adverts in japan the way they have used very small objects is very intresting and using most of the objects natural rhythm, weight and gravtiy and in such a small amount of time and including the music/tune gives it that extra punch that I really like.

HARE :)

family guy rube goldburg



This is the best example of Rube Goldburg I have seen so far in the resent animation community it a great demonstration of mathines working together also its the funniest example i've seen.

Family Guy
Creator: Seth MacFarlane

HARE:)

3D Four Legged Monster


This is the smoothed example of myfour legged monster, It was modled with one shere for the body and another one for the head and then grouped then joined at the vertasies it has not been rigged yet and this is just a tempory texture but the bacis of the model is there and I am confident that when rigged and weight painted I will look and move without failt I will load a fully textured front, side and back view when louis is done with weighting it.

HARE :)

Gramaphone Test

This is just some test animation i've done to see how well all the components work in sinc with each other,The have work quite well the cog, hampster whell, convaor belt and poll components where animated using tracks editer and the arms where animated in key framed I plan to animate the gramaphone using blendshapes to give it a more animated and bouncy fell while playing music.

HARE :)

Wednesday 7 November 2007

Rube Goldburg

Rube Goldburg one of the most influential inventors in the past 50 years just because his inventions where so ridicules but they are still very important to the development of the coke contraption that has been developed and I will look more into his inventions

HARE :)

Sullivan and Mike drawing


Sullivan and Mike

Pen and Paper

This is one of my most favoured drawings buy Pixar because of the drawings gestures and simlarty to the finnished designs this little drawing just proves for characters to be intresting and likable I have taken this fact in the designs for my charater devolpment.

Drawn: Pete Docter

HARE :)

Friday 2 November 2007

The Sliver Spade

This amazing dinosaur of a crane/digger is called the Siver Spade from this picture it does not look like much but its classed as one of the ten greatest machines she started her work in 1965 USA near cadiz, Ohio and still is working today at 7,000 tons, 200 feet, taller than a 12 story building, 13,500 horsepower at its peek and take about 7 men to operate it she also had a sister digger theGem of Egypt dissmanntled in 1991-1992, she is the last of a dead breed of machine.
I would like to get the same felling of size and pressance these ancient machines create the amount of depth and texture it must have at a close look must be great sound I think should play an important role to get the arcayic sounds of the gears and engin as a fan of enginering this will be a great enjoyment to base my work on a machine like this im looking forward to designing and modeling.

HARE :)

"COGS" at work


I have been looking at the movement of machines and the componets that make up its function this small example is a very good start to how cogs affect one another in sequence (click the picture to see them move)
Animation
HARE :)

Gramphone Model

I have modeled a kind of Rude Goldberg esk line of cogs and levers to start the bottle moving in the most obscure way by using one of the characters in the hamster wheel part of the contraption to start things moving and as a bonus play music to help the mood I will up load a movie clip soon.

HARE :)

This is an example of the kind of gramaphone I have modelled in maya the animation potential of this is huge I will experiment And go from there.

HARE :)

My nebour Totoro has near as make sno difference some of the best fantasy animal design I have ever seen the contrast between Totoro rawing and being quite scary fom being helpful, loving and caring work very well I hope to get some sort of contrast like this with my characters.

Creator Hayao Miyazaki

HARE :)
Houl's moving castle is one of the best animated films I have ever see it is visualy pleasing in backrounds and in object/characters I hope to create a beast looking structure to go with my crane arm this is a great example of combining organic and indusrial comonents the wood and steel make an intesting contrast.

Creator Hayao Miyazaki

HARE :)

Thursday 1 November 2007

Crane Arm

3D Maya

This is the first part of the crane i'm starting to model i've kept to the industrial theme of the machanics of the matcines interacting, it seams to be coming along well but still has a long way to go.
Track, Claw and Pipe

Pen and Paper

This is a few developments of what kind of what kind of objects can be used to interact with other objects and charaters.

HARE :)

Small Monster

Pen and Paper

This is just another example of how the gray's seem to work well on even cute/shy characters if I get time I will pursue this design by modeling the fully finished product in maya.

HARE :)